TRANSPARENT HOUSE PROJECT
This internal project is a realtime VR product visualization of the Nokia OZO. This virtual reality experience places the user in a serene real-time environment of a dock scene.
The user can navigate around and interact with the OZO camera to do an explosion view of the product to explore its features.
Landscape wascreated using the terrain sculpting tool in Unreal along with Quixel Megascans textures. The scene is dynamically lit with movable lights and an HDRI in the sky light. The bridge and OZO 3d models were modeled by another artist on the team, and I imported those in to create and apply materials.
I also worked on the blueprints to create the UI/menu system and its functionalities.