ALCHEMIST ROOM

PERSONAL PROJECT
OVERVIEW

This project was done as for a bi-monthly environment art challenge over at Polycount.   The goal was to create an environment based off of a concept sketch in a game engine.  

I particularly wanted to focus on real-time raytraced lighting, so I used all dynamic lighting in this scene.   Quixel Megascans were used for the walls and floor, while Substance Painter was used to create textures and materials for all prop dressing for the environment.